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21 to 30 of 1,401 Results
Oct 15, 2024 - Desarrollo de una herramienta computacional para la selección de sistemas energéticos optimizados a nivel del costo nivelado de energía (lCOE) para zonas no interconectadas de Colombia.
Colmenares Quintero, Ramón Fernando; Villar Villar, Salvador, 2024, "State of the art of models for LCOE calculation", https://doi.org/10.57924/HFWH4V, Papyrus, V1
Literature review in academic and government databases to characterize the models for calculating the Levelized Cost of Electricity (LCOE)
Adobe PDF - 466.8 KB - MD5: 21fa7ac838b96c89ed9cecf6d936027d
Adobe PDF - 161.9 KB - MD5: 801130aa7eb6b5691a8d4d64c6411ab3
Oct 15, 2024 - Desarrollo de una herramienta computacional para la selección de sistemas energéticos optimizados a nivel del costo nivelado de energía (lCOE) para zonas no interconectadas de Colombia.
Colmenares Quintero, Ramón Fernando; Villar Villar, Salvador, 2024, "Development report", https://doi.org/10.57924/K6DDD4, Papyrus, V1
Report on requirements, architecture and validation of the developed computational model.
Oct 15, 2024 - Development report
Adobe PDF - 334.6 KB - MD5: 4892838da0809faff64dfef0c8c35a5f
Oct 15, 2024 - Development report
Adobe PDF - 161.9 KB - MD5: 801130aa7eb6b5691a8d4d64c6411ab3
Oct 15, 2024Universidad Cooperativa de Colombia
Este proyecto pretende desarrollar una estructura computacional para el optimizar el Costo Nivelado de Energía (LCoE) de diferentes alternativas energéticas renovables en ZNI. La validación de los modelos computacionales de esta herramienta se hará utilizando datos suministros po...
Oct 8, 2024 - Metodología basada en gamificación para mejorar el proceso de enseñanza-aprendizaje de los Objetivos de Desarrollo Sostenible en estudiantes de primaria, secundaria e ingenierías.
Colmenares Quintero, Ramón Fernando; Benavides Hernández, Juliana; Mera Paz, Julián Andrés, 2024, "Estado del arte de metodologías pedagógicas basadas en gamificación", https://doi.org/10.57924/0TLBOI, Papyrus, V1
Estado del arte de metodologías pedagógicas basadas en gamificación
Adobe PDF - 250.6 KB - MD5: f269aa2c4607c5eccf32a82bd3d36c13
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